Following archeologist Tasi Trianon’s plane crashes in the Algerian desert, she sets off on a journey around the sweltering sands in search of help. However, Tasi quickly discovers that there are holes in her memory. As she gradually uncovers the remains of her fellow celebration, she puts together the pieces of her past. Tasi’s suppressed memories are nearly as horrifying as the ghoulish monsters that now stalk her out of the shadows. Tasi’s travel is one of the most intense experiences I’ve had in quite a while.
Much like from Amnesia: The Dark Descent, light is your best tool. As possible Tasi search for safety, you wander through desert caves, ancient burial tombs, and mystical archaeological websites. Virtually all the surroundings are richly lit, which means that your tiny lantern and whatever dwindling supply of games you scavenge from the surroundings is a continuous relaxation.
As you move through the darkness, Tasi’s fear rates grow. As they assemble, she begins to hear whispers in the dark. These voices are completely manufactured, but they nevertheless make it tough not to run toward the light. When Tasi’s fear gets out of hands, she begins to see flashes of gruesome pictures, which feel like cheap jump scares. Nevertheless, they are incredibly effective at obtaining the heart racing.
Whether I was researching an abandoned oasis town or sneaking past a bunch of sleeping monsters, Amnesia: Rebirth always produced one pulse-pounding sequence following the following. It doesn’t help that Tasi has no method to fight back when you see an enemy, your two choices are run or hide. This powerlessness delivered my own anxiety levels through the roof.
Praising Amnesia: Rebirth for a horror experience is simple. As a game, however, it comes up short in a lot of areas. One of the biggest issues is its puzzles, which shake the pacing and reset the strain, though they falter as standalone diversions. As I explored Amnesia: Rebirth’s world, the sport was often unclear about my targets and also the steps I needed to take to advance. For example, one puzzle asks you to connect the brakes to a cannon and then push it down a ramp to smash through a rotted flooring.
The game never clearly communicated this aim, so that I spent nearly an hour researching a completely different floor of the building. The surroundings are so dim and maze-like you may easily miss your target, even once you know what you’re looking for. I regularly looped through surroundings four or five times before I’d stumble across whatever I needed to advance. Feeling trapped and wondering when the game had bugged out on me filled me with almost as much stress as the creatures hunting me.
Amnesia: Rebirth’s annoying puzzles undercut its terror, but, so do its monster experiences. Amnesia: Rebirth features several otherworldly creatures who stalk Tasi through a series of dank caverns, and such creatures scamper through the shadows in increasingly unnerving ways. However, the deeper I progressed into the story, the more I felt like these monstrosities were pulling their punches.
Enemies often turn away from your position at the last moment, are unbelievably easy to outrun, and lose interest in you fast. Even once you do get caught, the repercussions aren’t dimmed; Tasi wrestles with all the creatures and then you see a cutscene of her running back to a safe space, which is generally only a couple of rooms back. There are no game-over displays and Tasi apparently can not die. That is nice from a convenience standpoint, but it takes some of the teeth from the terror.
Even after I felt like I had seen behind the curtain and knew how the machinery worked, I still moved timidly through Amnesia: Rebirth’s world, which is a nod to Frictional Games’ superb environmental design and audio function. Tasi Trianon’s travel is a very emotional rollercoaster, and I’m glad I watched that story to the finish. The cave full of horrifying monsters I could cope with, but I never wish to find those infuriating puzzles again.
Amnesia: Rebirth’s irritating puzzles undercut its terror, however bizarrely, so do its monster encounters. Amnesia: Rebirth choices a range of otherworldly creatures who stalk Tasi by way of an assortment of dank caverns, and such creatures scamper by means of the shadows in more and more unnerving methods. However the deeper I evolved to the story, the extra I felt like those monstrosities have been pulling their punches.
Enemies usually flip away out of your place at the last second, are extremely simple to outrun, and eliminate curiosity in you quickly. Even in case you do get caught, the consequences are not steep; Tasi wrestles with all the creatures and then you find a cutscene of her functioning again to a protected home, which is often just a few rooms. There are not any game-over screens and Tasi apparently can not die. That is good from a comfort perspective, nevertheless, it requires among the tooth out of the terror.
Even after I felt as though I had seen behind the scenes and knew the way the equipment worked, I moved timidly by means of Amnesia: Rebirth’s universe, which is a testimony to Frictional Video games’ very good ecological design and sound function. Tasi Trianon’s journey is a very emotional rollercoaster, and I am glad I noticed that narrative to the tip. The cave stuffed with horrifying monsters I will cope with, however, I by no means need to see these infuriating puzzles.